Mega Man X8 Download PC Game
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After Mega Man X7's attempt at fully 3D gameplay, Mega Man X8 reverts to traditional sidescroller action while retaining the 3D rendered graphics. It also maintains the newcomer Axl, along with Alia, Layer, and Pallette as secret bonus playable characters.
The ending of the game varies slightly depending on which character defeats Lumine. As the Hunters ride back down the orbital elevator, Zero wonders if he no longer has to fight now that Sigma is dead for good, while X ponders Lumine's words on evolution. Zero tells X not to let his words get to him, as new generation Reploids becoming Sigma could hardly be called evolution. Furthermore, he tells X that even if they are destined to join the scrap heap when that evolution does comes about, they'll still have to fight, not only against the Mavericks, but against their own destinies as well.
Gameplay is largely the same as previous games. However, the area change between 2.5D and 3D from X7 is removed, leaving the gameplay back to 2.5D-styled area. Both X and Axl specialize in mid-long range fighting while Zero is the same with close range. X, however, was changed from X7 to be more like his original incarnations in terms of firing. He can only fire straight ahead now, possibly to make his gameplay different from Axl (who can fire in all directions). Axl's new firing capabilities are meant to resemble Bass' from Mega Man & Bass (and the later release of Mega Man 10), where not only can he fire in different directions (all around instead of just upward or diagonally like Bass did) but also Axl's rapid fire ability is greater than X's. Much like X5 and X6, X can obtain the parts from the Dr. Light capsules for 2 special armors, with one slight difference that he can now create a customized armor using the parts from both armors, but at the price that the Giga Attack ability is inaccessible. Instead of copying weapons like X, Axl receives new guns upon defeating Mavericks and can use them indefinitely, like Zero's techniques, though his attacks aren't as strong compared to X's weapons, and Zero's techniques. In addition Axl's A-Trans ability no longer applies to smaller Reploids, and its transformations can now be controlled rather then serving as a temporary power-up when the Reploid DNA is collected. Zero can also obtain new weapons from certain Rare Metals that make gameplay with him vastly different. His new weapons include a Glaive, Knuckles, Hammer, Fan and the large sword used by Sigma (available upon starting a New Game+ after completing the game on Normal or Hard difficulty or by entering a secret code at the Title Screen in the PS2 version). Unlike X7, he can use any special technique regardless of which weapon is equipped, and certain special techniques can also change when a particular special weapon is equipped.
Chips are divided into four categories for characters: All (which includes Sub Tanks, Retry Chips, etc.), X, Zero, and Axl. After unlocking the operators, their categories are also available. Heart Tanks and Sub Tanks can only be obtained by buying them from R&D, but some of them must still be collected as Rare Metals in the game, similar to previous games. If playing on Easy difficulty, the characters start out at maximum health, negating the need to purchase life-ups.
This feature allows the player to switch characters during gameplay. This can be done at anytime as long as both characters are available. The reserve character will automatically be tagged in if the active characters Life Gauge is reduced to zero.
Once the Double Attack is successfully activated during gameplay, time will be frozen and the background will change to a green virtual field, where the reserve Hunter will warp in to perform the simultaneous attack with the main Hunter. As stated earlier, their attacks will depend on the Hunters being used. Once the Double Attack is complete, the reserve Hunter will warp out and all characters return to the field where the attack was activated while time resumes its normal course, with all the enemies on screen destroyed at an instant.
Another new feature in Mega Man X8 are Intermissions, which are mini-games that provide the player with the opportunity to collect generous amounts of Metals with no risk to their Retry Chips or Hunter Rank. Unlocking an Intermission requires the player receive a certain number of "Mission's Failed" (game overs). The game keeps track of the number of game overs and uses this to the determine if the player receives an Intermission when returning to the stage select screen.[3] There are four Intermissions and each one can be played repeatedly, making them a very effective way of gathering the large amount of Metals necessary for high-priced items in R&D.
The Navigators can also be unlocked as playable characters in the game. To make them available, a completed game (Normal or Hard mode) must be saved into a New Game+ where the first Navigator to be unlocked will be the Navigator that was used in the most missions to assist the Maverick Hunters. Unlocking the other two will simply be a case of using each of them in at least four unique missions. Once they are unlocked, the player must redeem their chips (listed as 'Alia Buster'. 'Layer Rapier' and 'Palette Bullets' respectively in the chips menu usable for All Hunters) for 40,000 metal each (36,000 metal each after Metal Discount Chip is redeemed) before they can play them.
Mega Man X8 combines the one-part-at-a-time feature of Mega Man X-X4 with the multiple armor feature of Mega Man X5 and Mega Man X6. With the first capsule that X finds, Dr. Light bestows the Neutral Armor upon him which as well as the first part of the 8 Armor parts in this game. When selecting the Neutral Armor, X is given the choice to mix-and-match the parts he finds onto the Neutral Armor. They come in three sets: The Standard Parts (Gray), which X begins the game with; the Icarus Parts (Red) and Hermes Parts (Blue); an Ultimate Armor (Purple) version is also accessible through a code or by starting a new game from a save file being cleared with X reaching 100% on upgrades (including obtaining all 8 Armor Parts) and cannot be mixed in with other armor parts.
Both Zero and Axl get armors as well. Zero's is his traditional black armor, but is different from previous games as it can be equipped at the start of a mission rather than being a permanent attachment (the original Red Armor can still be chosen). It doubles Zero's attack power and allows him a longer dash distance and running speed while halving his defense. The code for this armor (for the PS2 version) is: L1(x2), R1(x2), L1(x4). To get this upgrade, Zero must finish the final stage with 95% of his upgrades redeemed. The final upgrade will be made available when the New Game+ is used, and the Black Armor will be made available immediately when the final upgrade is redeemed (making Zero's upgrades 100%).
Mega Man X8, known as Rockman X8 (ロックマンX8) in Japan, is a video game developed by Capcom for the Sony PlayStation 2 console. It is the eighth and, to date, final game in the Mega Man X series (excluding spin-offs and remakes). It was first released in North America on December 7, 2004. The PS2 version, as well as a Microsoft Windows iteration, were released in Japan and Europe the following year. On December 16 2015, it was released on PlayStation Network in Japan. It was released for Windows via Steam, PlayStation 4, Xbox One, and Nintendo Switch in July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2 (Rockman X Anniversary Collection 2 in Japan).[5][6]
The plot of Mega Man X8 focuses on the abduction of a next-generation "Reploid" from the construction site of a space elevator, and the subsequent pursuit of his captors. During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by Mega Man X, to stop them. The gameplay of Mega Man X8 is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon.
Although Mega Man X8 uses 3D graphics like Mega Man X7, the development team chose not to opt for 3D gameplay, instead opting for 2.5D gameplay. The game was met with a positive critical reception.
Overall gameplay in Mega Man X8 is mostly similar to previous Mega Man X games and has removed the 3D style from Mega Man X7 in favor of a 2.5D style, although 2 of the stages, namely "Central White" and "Dynasty", are fully 3D. After an introductory stage, Mega Man X8 presents the player with a choice of 8 stages, with a Maverick robot serving as the stage boss. After defeating the 8 bosses, a series of fortress stages open up for the player to complete in linear progression until the final boss is defeated.
The player starts the game with access to three playable characters: X, a shooter able to wear multiple armors that can be found hidden in the stages; Axl, a shooter able to transform into enemies; and Zero, a sword fighter able to double jump. Additionally, Zero can equip additional weapons that can be purchased at the store such as hammers and additional swords after finding a certain Rare Force Metal for it, excluding one of the weapons which is only available for purchase upon completing the game with Zero or entering the code in the title screen of the PlayStation 2 version. X8 introduces new mechanics to the game; the first is Guard Break, which can break enemy defenses when enemies are attacked with certain weapons. The second is Double Attack, where the playable character and the chosen partner character perform a screen-filling attack that causes heavy damage to all enemies on screen. Additionally, X's new armor, the Neutral Armor, can be customized with parts that can either form two new armors, or mixed together for different effects. However, mixed parts of armors are not as effective as complete armors, forcing players to choose wisely when building armors. 781b155fdc